![]() ![]() I saw marked improvement in my skill over a short demo, largely thanks to the Double Gear system, though I still have plenty to learn. I'm not sure slowing down can get anyone out of this pickle. Double Gear helps me see the levels more clearly, and serves as the training wheels for understanding platforming patterns and enemy movements before handling them without any help. I slow time to avoid mortar fire, slide through narrow pathways, and pick shots carefully when setting off explosives. The initial explodey death hallways aren't a problem anymore. With a better understanding of the Double Gear system, I return to the Blast Man stage after besting Fuze Man. It's designed to be used in small doses or as a last ditch effort to pull out of a tight spot, not as a superpower. ![]() Fail to ease off the gas and you'll overload the system entirely, forcing a longer cooldown before it can be used again. To stop anyone from playing the entire game at half-speed, Double Gear use is tied to a meter that depletes quickly and recharges over time. Double Gear isn't a win button and there are limits in place to prevent desperate people like me from abusing slow-mo too often. Navigating the laser grid and jumping between platforms while timing movement with Double Gear feels great, giving me just enough leeway to not screw up all the time.
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